Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Internal/Object/ChartText.cs

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using UnityEngine;
using UnityEngine.UI;
#if dUI_TextMeshPro
using TMPro;
#endif
namespace XCharts.Runtime
{
[System.Serializable]
public class ChartText
{
private Text m_Text;
private TextAnchor m_TextAlignment;
public Text text
{
get { return m_Text; }
set { m_Text = value; }
}
#if dUI_TextMeshPro
private TextMeshProUGUI m_TMPText;
public TextMeshProUGUI tmpText { get { return m_TMPText; } set { m_TMPText = value; } }
#endif
public GameObject gameObject
{
get
{
#if dUI_TextMeshPro
if (m_TMPText != null) return m_TMPText.gameObject;
#else
if (m_Text != null) return m_Text.gameObject;
#endif
return null;
}
}
public TextAnchor alignment
{
get
{
return m_TextAlignment;
}
set
{
SetAlignment(alignment);
}
}
public ChartText()
{ }
public ChartText(GameObject textParent)
{
#if dUI_TextMeshPro
m_TMPText = textParent.GetComponentInChildren<TextMeshProUGUI>();
if (m_TMPText == null)
{
Debug.LogError("can't find TextMeshProUGUI component:" + textParent);
}
#else
m_Text = textParent.GetComponentInChildren<Text>();
if (m_Text == null)
{
Debug.LogError("can't find Text component:" + textParent);
}
#endif
}
public void SetFontSize(float fontSize)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.fontSize = fontSize;
#else
if (m_Text != null) m_Text.fontSize = (int) fontSize;
#endif
}
public void SetText(string text)
{
if (text == null) text = string.Empty;
else text = text.Replace("\\n", "\n");
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.text = text;
#else
if (m_Text != null) m_Text.text = text;
#endif
}
public string GetText()
{
#if dUI_TextMeshPro
if (m_TMPText != null) return m_TMPText.text;
#else
if (m_Text != null) return m_Text.text;
#endif
return string.Empty;
}
public void SetColor(Color color)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.color = color;
#else
if (m_Text != null) m_Text.color = color;
#endif
}
public void SetLineSpacing(float lineSpacing)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.lineSpacing = lineSpacing;
#else
if (m_Text != null) m_Text.lineSpacing = lineSpacing;
#endif
}
public void SetActive(bool flag)
{
#if dUI_TextMeshPro
//m_TMPText.gameObject.SetActive(flag);
if (m_TMPText != null) ChartHelper.SetActive(m_TMPText.gameObject, flag);
#else
//m_Text.gameObject.SetActive(flag);
if (m_Text != null) ChartHelper.SetActive(m_Text.gameObject, flag);
#endif
}
public void SetLocalPosition(Vector3 position)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.transform.localPosition = position;
#else
if (m_Text != null) m_Text.transform.localPosition = position;
#endif
}
public void SetRectPosition(Vector3 position)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.GetComponent<RectTransform>().anchoredPosition3D = position;
#else
if (m_Text != null) m_Text.GetComponent<RectTransform>().anchoredPosition3D = position;
#endif
}
public void SetSizeDelta(Vector2 sizeDelta)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.GetComponent<RectTransform>().sizeDelta = sizeDelta;
#else
if (m_Text != null) m_Text.GetComponent<RectTransform>().sizeDelta = sizeDelta;
#endif
}
public void SetLocalEulerAngles(Vector3 position)
{
#if dUI_TextMeshPro
if (m_TMPText != null) m_TMPText.transform.localEulerAngles = position;
#else
if (m_Text != null) m_Text.transform.localEulerAngles = position;
#endif
}
public void SetAlignment(TextAnchor alignment)
{
m_TextAlignment = alignment;
#if dUI_TextMeshPro
if (m_TMPText == null) return;
switch (alignment)
{
case TextAnchor.LowerCenter:
m_TMPText.alignment = TextAlignmentOptions.Bottom;
break;
case TextAnchor.LowerLeft:
m_TMPText.alignment = TextAlignmentOptions.BottomLeft;
break;
case TextAnchor.LowerRight:
m_TMPText.alignment = TextAlignmentOptions.BottomRight;
break;
case TextAnchor.MiddleCenter:
m_TMPText.alignment = TextAlignmentOptions.Center;
break;
case TextAnchor.MiddleLeft:
m_TMPText.alignment = TextAlignmentOptions.Left;
break;
case TextAnchor.MiddleRight:
m_TMPText.alignment = TextAlignmentOptions.Right;
break;
case TextAnchor.UpperCenter:
m_TMPText.alignment = TextAlignmentOptions.Top;
break;
case TextAnchor.UpperLeft:
m_TMPText.alignment = TextAlignmentOptions.TopLeft;
break;
case TextAnchor.UpperRight:
m_TMPText.alignment = TextAlignmentOptions.TopRight;
break;
default:
m_TMPText.alignment = TextAlignmentOptions.Center;
m_TextAlignment = TextAnchor.MiddleCenter;
break;
}
#else
if (m_Text != null) m_Text.alignment = alignment;
#endif
}
public void SetFont(Font font)
{
if (m_Text) m_Text.font = font;
}
public void SetFontStyle(FontStyle fontStyle)
{
#if dUI_TextMeshPro
if (m_TMPText == null) return;
switch (fontStyle)
{
case FontStyle.Normal:
m_TMPText.fontStyle = FontStyles.Normal;
break;
case FontStyle.Bold:
m_TMPText.fontStyle = FontStyles.Bold;
break;
case FontStyle.BoldAndItalic:
m_TMPText.fontStyle = FontStyles.Bold | FontStyles.Italic;
break;
case FontStyle.Italic:
m_TMPText.fontStyle = FontStyles.Italic;
break;
}
#else
if (m_Text != null) m_Text.fontStyle = fontStyle;
#endif
}
public void SetFontAndSizeAndStyle(TextStyle textStyle, ComponentTheme theme)
{
#if dUI_TextMeshPro
if (m_TMPText == null) return;
m_TMPText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
m_TMPText.fontSize = textStyle.fontSize == 0 ? theme.fontSize : textStyle.fontSize;
m_TMPText.fontStyle = textStyle.tmpFontStyle;
#else
if (m_Text != null)
{
m_Text.font = textStyle.font == null ? theme.font : textStyle.font;
m_Text.fontSize = textStyle.fontSize == 0 ? theme.fontSize : textStyle.fontSize;
m_Text.fontStyle = textStyle.fontStyle;
}
#endif
}
public float GetPreferredWidth(string content)
{
#if dUI_TextMeshPro
if (m_TMPText != null) return 0; // TODO:
#else
if (m_Text != null)
{
var tg = m_Text.cachedTextGeneratorForLayout;
var setting = m_Text.GetGenerationSettings(Vector2.zero);
return tg.GetPreferredWidth(content, setting) / m_Text.pixelsPerUnit;
}
#endif
return 0;
}
public float GetPreferredWidth()
{
#if dUI_TextMeshPro
if (m_TMPText != null) return m_TMPText.preferredWidth;
#else
if (m_Text != null) return m_Text.preferredWidth;
#endif
return 0;
}
public float GetPreferredHeight()
{
#if dUI_TextMeshPro
if (m_TMPText != null) return m_TMPText.preferredHeight;
#else
if (m_Text != null) return m_Text.preferredHeight;
#endif
return 0;
}
public string GetPreferredText(string content, string suffix, float maxWidth)
{
#if dUI_TextMeshPro
if (m_TMPText != null) return content; // TODO:
#else
if (m_Text != null)
{
var sourWid = GetPreferredWidth(content);
if (sourWid < maxWidth) return content;
var suffixWid = GetPreferredWidth(suffix);
var textWid = maxWidth - 1.3f * suffixWid;
for (int i = content.Length; i > 0; i--)
{
var temp = content.Substring(0, i);
if (GetPreferredWidth(temp) < textWid)
{
return temp + suffix;
}
}
}
#endif
return string.Empty;
}
#if dUI_TextMeshPro
public void SetFont(TMP_FontAsset font)
{
if (m_TMPText != null) m_TMPText.font = font;
}
#endif
}
}