57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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[UnityEngine.Scripting.Preserve]
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internal sealed class BackgroundHandler : MainComponentHandler<Background>
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{
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private readonly string s_BackgroundObjectName = "background";
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public override void InitComponent()
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{
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component.painter = chart.painter;
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component.refreshComponent = delegate()
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{
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var backgroundObj = ChartHelper.AddObject(s_BackgroundObjectName, chart.transform, chart.chartMinAnchor,
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chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
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component.gameObject = backgroundObj;
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backgroundObj.hideFlags = chart.chartHideFlags;
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var backgroundImage = ChartHelper.GetOrAddComponent<Image>(backgroundObj);
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ChartHelper.UpdateRectTransform(backgroundObj, chart.chartMinAnchor,
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chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
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backgroundImage.sprite = component.image;
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backgroundImage.type = component.imageType;
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backgroundImage.color = chart.theme.GetBackgroundColor(component);
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backgroundObj.transform.SetSiblingIndex(0);
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backgroundObj.SetActive(component.show);
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};
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component.refreshComponent();
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}
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public override void Update()
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{
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if (component.gameObject != null && component.gameObject.transform.GetSiblingIndex() != 0)
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component.gameObject.transform.SetSiblingIndex(0);
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}
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public override void DrawBase(VertexHelper vh)
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{
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if (!component.show)
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return;
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if (component.image != null)
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return;
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var p1 = new Vector3(chart.chartX, chart.chartY + chart.chartHeight);
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var p2 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY + chart.chartHeight);
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var p3 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY);
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var p4 = new Vector3(chart.chartX, chart.chartY);
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var backgroundColor = chart.theme.GetBackgroundColor(component);
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UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
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}
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}
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}
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